Persistent data and seamless scene transitions, built around an event-driven architecture.
The Save & Scene System provides a structured approach to data persistence and scene management within VETORYX. Built on top of the EventBus architecture, it allows systems to save, load, and transition between scenes without direct dependencies, keeping projects modular and maintainable. Whether handling player progress, settings, or scene flow, the system is designed to remain simple, scalable, and easy to integrate.
• Event-driven save and load workflow
• Scene transition management
• Decoupled architecture
• Persistent data handling
• Seamless VETORYX integration